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This is an ability that when activated brings all close opponents into the air and continuously deals damage as you hold down the mouse until the user releases the mouse or the user's chakra is depleted.

Advantages:

  • Can trap and surprise opponents
  • Can help user to create many 1 hit combos
  • Deal good damage

Disadvantages:

  • Medium range
  • Can only hit the opponent in the first few seconds, and then it will be blockable
  • Opponent can still escape using Flying Thunder Gpd, or they hit you.
  • The ball prevents user from hitting the trapped opponent inside